Process
Phase 2 – Requirements
Target Definition & User Strategy
Specifying the user requirements. I translate insights from the analysis phase into measurable user goals and requirements that serve as the foundation for the design.
Phase 3 – Design Solutions
Prototyping & UI
Producing design solutions. From wireframes to high-fidelity prototypes and scalable design systems, I create iterative solutions that make the user experience tangible.
Phase 4 – Evaluation
Usability & Validation
Evaluating the designs against requirements. Using usability testing and expert reviews, I ensure that the solution is intuitive and effectively meets the defined goals.
Design Systems
Molecules
Functional Units
Atoms bonded together. Simple functional units like a button with an icon or a search input field.
Organisms
Interface Modules
Complex UI components. Molecules join to form distinct sections like navigation bars, cards, or hero sections.
Templates
Structural Blueprints
The blueprint. Layouts that arrange organisms into a page structure, focusing on content hierarchy.
Pages
User Experience
The final product. High-fidelity instances where real content is applied to validate the entire system's effectiveness.
Handoff
Dev Support
Assisting where it matters most
I bridge the gap by speaking the same language. I assist during the implementation phase by providing CSS snippets, managing SVG assets, and offering architectural advice. My focus lies on ensuring the design intent is met 1:1 while maintaining clean code standards.
Product Owner
Feature Ideation
I support Product Owners in the early stages of feature ideation, helping to transform abstract product ideas into tangible design requirements and technical strategies.